Plants vs. Zombies was my first tower defense game and I loved it. Originally I had purchased it for my ex boyfriend and watched him play it; but it wasn't until a friend eventually purchased it me for Christmas, (where I managed to finish it in the same day) that I became a fan.
I wanted to play more of it,
but it was too short and I was relying on survival mode to still feel like I would
benefit from playing it (if you grow your tree of wisdom
to one million feet you will unlock zombie mode, but that’s overboard despite mine currently sitting over halfway to that goal) and
not go insane via the achievements for vase breaker and I, zombie.
For anyone who has not
played Plants vs. Zombies or perhaps haven’t played a tower defense game before, you’re the plants defending your home (and brains!) from a variety of unique hungry zombies.
You start off with sun power which is used to purchase offensive and defensive plants,
and sunflowers that can then generate more sun power for you. The action takes place in different environments, with different weather effects. You can be battling in the back garden on a foggy or clear night, outside a
swimming pool, or even on the roof of your home.
You’re quickly taught which
plants counter which zombie and then relied upon to counter each wave
accordingly, earning you money to purchase perks, and upgrades to your
agricultural army. This is absolutely essential in order to progress to the harder stages later on.
The game started off on the
PC platform, but currently sits on ten different platforms. I have personally
played through the game on the PC, DS and Xbox and I would play it on more
platforms if it was not for the financial implications of having to buy them all!
The game does have
achievements you can earn if you wish, with no reward other than to feel good about yourself, which if you’re a completionist (which I sometimes am) could appeal to you.
It’s a simple but effective
game which can be taught in bullet points, I personally would love to see it
progress into more. With the announcement of Plants vs. Zombies 2 coming out
in July 2013, I am left anxious but excited to see what they will do with it.
With the recent release of
the open beta of Plants vs. Zombies Adventures on the 20th of May
2013; I am under the impression that we will see some of the new plants and
zombies introduced in this Facebook game, in the sequel.
I can imagine the
difficulty in creating new whacky and amusing zombies/plants that fit into
the games sense of humour, and as a closed beta player of the game, I can say
that so far I am impressed. I have found myself chuckling plenty of times at the jokes and
discoveries in the game.
Years ago I would play
Facebook games that would rely on you having a lot of neighbours/friends, or expect you to
pay money into the game in order to actually progress. The ultimatum was this: either be patient
or spend real life money on a virtual game (that in theory is free). The
problem remains that micro transactions can be addictive and stack up over time, only for you to
eventually get bored of the game and not play it anymore. This has happened to me a few times with the exception of MMO's, which seem to invoke a bigger commitment.
Another addictive part of
games such as these is the fact you’re competing against your friends; some
people may not be bothered about this, but when it comes to Adventures, I want to be
the top of the scoreboards!
The nice thing about
Adventures is that you’re not pressured into spending money in the game in
order to progress; you’re allowed to complete previous stages to earn Zombucks
which allow you to pay for the people required in order to progress to the next stage. This is very useful if you
find you don’t have any friends playing it, where as previous games I’ve played
would require you to spend money or recruit your friends.
The game makes it optional
rather than mandatory to spend money on it, and the only real benefit from spending
money, is so you can finish it quicker. If you’re struggling to learn how to
play it, and you’re rolling in money you're able to simply pay for each stage's completion if you lose.
Other superfluous perks for
spending money is the ability to plant more plants that grow over time, or
decorations that will increase your income to purchase buildings/plants but again, this is merely time saving and you shouldn’t feel forced
into spending money.
I haven’t seen a game like
it on Facebook, it's a tower defense game with friends! I sometimes
enjoy sending a wave of zombies to a neighbours building, stopping them from
getting coins from it for a few hours. I love the evil feeling when I write my own
zombie written note, then wait for their retaliation later when they
find they have been attacked.
I do hope the game retains this simple fun throughout its lifetime, I wouldn’t want Popcap to become money hungry (but then EA did buy them out a few years ago and I personally do not have a pleasant opinion of EA).
I think it will be difficult to create new stages, levels, plants, zombies, characters and more to add to the game, but we shall see where it goes. I simply enjoy having something new to play in the Plants vs. Zombies series, and with my friends nonetheless!
Plants vs. Zombies 2 will be
out in July 2013 and this certainly will warm up my anticipation for the
release, awaiting it with grubby little hands.
Do you feel the money you
pay into a Facebook game is worth it compared to an MMO or individual game?
Do you feel that micro-transactions in games are justifiable, or do you prefer to pay for a
game you can play and have all the features for?
Let us know in the comments below or on Facebook or Twitter.
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