Showing posts with label Roleplay. Show all posts
Showing posts with label Roleplay. Show all posts

Wednesday, 7 March 2012

REVIEW: Munchkin

Raksha is Crash To Desktop’s very own Malkavian, occasionally released from his sanctuary to inflict upon us his mumblings about the end being neigh, or just being out of tea bags. This time it is Munchkin that receives his most deranged visions. So sit back and hold on to your seat, this will be a bumpy ride. - Silverfuge

Munchkin is a card game based on the dungeons and dragons style games, with a sense of humour. Produced by Steve Jackson games, the game borrows heavily from dungeons and dragons, and has a heavy comical influence, making the game much more fun. The art work is done by the same gentle man who brought us the web comic dork tower, giving us art work that fits very well with the humour within the game. The object of the game is to win by reaching level 10 before anyone else in the party, via any way Munchkinable (Raksha sure does like to make these words up so bear with him- Silverfuge).

The game itself comes with one die which is used to determine the turn order, and two decks of cards (the treasure cards and the dungeon cards). The Treasure cards are usually potions or equipment that you can use, trade or sell to level up, and in some cases level up cards. The dungeon cards are monsters and curses, which are the primary tool for the game.

Friday, 24 February 2012

REVIEW: Dragon Age - Dark Fantasy Roleplaying

I wanted to do something myself and Raksha used to do frequently when we first started writing/presenting, and very rarely get to do these days due to real life issues. This is of course a review, in this case Dragon Age: Dark Fantasy Roleplaying, which I must admit to being a quite a fan of.

Now for anyone who doesn’t know, Dragon Age started off on the EA website as a game called Dragon Age: Journeys which spawned Dragon Age: origins (and it's various DLC) then Dragon Age 2. There have also been mentions of an anime coming out soon (we hope). The game is set in a fantasy universe and is considered Dark fantasy, since no matter what choice you pick someone dies.

Friday, 28 October 2011

Savage Worlds Review


Savage Worlds is a generic system written by Pinnacle Studios, and published by Studio 2 Publishing it has won the award "The People’s Choice 2003" for "Best Roleplaying Game".

Savage Worlds is a generic system and as such tailors itself to that genre of gaming. Although the game system has uses outside of table top roleplay, (and can be used in table top war games) the difference is that on a roleplaying game, the games master describes everything, on war games the players can see the models on the table and don’t need to describe everything.

Friday, 21 October 2011

Buffy The Vampire Slayer Review


Overview
Buffy The Vampire Slayer is a TV show that I am sure most of you all know; if not here is a quick description of the show and its ideas.

Buffy is a teenage American high school student, she is an attractive yet troubled student having burned down her last school. What the rest of the world doesn’t know is that Buffy is a vampire slayer and there is only one. She has been chosen to fight vampires and demons and other nasty things.

Ok the role-play game works around that you will be playing ever the original cast, which are all given stats in the book or you can start completely for scratch with your own cast of characters. Which can be anything that you want them to be, as long as you can come up with the concept for the character, you can play it from bog standard human to a demon.

Eden studio are the creators of the role play game they decided that the game would be aimed at fans and that it would be made for the average fan rather than for the regular role-play as a result of that the gaming system is a simple system that allows people to learn it very easily.

The system is cinematic, which means that the game runs like a film rather than being rules heavy like White Wolfs Storyteller system. So instead of being bogged down by large amounts of skills and large amounts of rules its keep pretty clean cut and simple which makes for a system that is pretty fast and rolls on constantly, thus allowing for a quicker progressing storyline.

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